![Mahmoud Golshanirad](/img/default-banner.jpg)
- Видео 118
- Просмотров 1 861 974
Mahmoud Golshanirad
Германия
Добавлен 4 янв 2007
Mahmoud is a dedicated 3D Motion Graphics Designer with over 10 years of experience in the CG arts industry. He has collaborated with national and international TV networks in Tehran, Iran and Warsaw, Poland, and design agencies in Germany, honing his skills in live TV production and high-quality marketing videos. Based in Munich, Germany, he specializes in 3D motion graphics and visual storytelling, using tools like Cinema 4D, Redshift Render, and X-particles for advanced simulations, and Adobe After Effects and Premiere Pro for compositing and editing.
Believing that "sharing is caring," Mahmoud regularly creates tutorials to help others in the industry learn and grow.
Looking to elevate your project with stunning visuals and captivating stories? Contact Mahmoud today to bring your exceptional story to life.
Portfolio: www.golshanirad.tv
Email: mahmoud@golshanirad.tv
Believing that "sharing is caring," Mahmoud regularly creates tutorials to help others in the industry learn and grow.
Looking to elevate your project with stunning visuals and captivating stories? Contact Mahmoud today to bring your exceptional story to life.
Portfolio: www.golshanirad.tv
Email: mahmoud@golshanirad.tv
Tech Visuals | RnD
Before jumping into any project, experimentation is key! 🧪🔍
Join Mahmoud in the thrilling world of motion graphics with xpDeformer and xpDynamics in Cinema 4D. In this R&D video, explore how to create stunning dynamic animations and interactions that elevate your visuals to the next level. Let’s embark on this creative journey together!
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🔗 Links:
🎬 Link to Tutorial: ruclips.net/video/jdXRLBtG72c/видео.html
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🔗 Watch on Website: golshanirad.tv/tutorials
🔥 Get a ...
Join Mahmoud in the thrilling world of motion graphics with xpDeformer and xpDynamics in Cinema 4D. In this R&D video, explore how to create stunning dynamic animations and interactions that elevate your visuals to the next level. Let’s embark on this creative journey together!
-----------------------------------------------------------------------------------------------------------------------
🔗 Links:
🎬 Link to Tutorial: ruclips.net/video/jdXRLBtG72c/видео.html
-----------------------------------------------------------------------------------------------------------------------
🔗 Watch on Website: golshanirad.tv/tutorials
🔥 Get a ...
Просмотров: 296
Видео
Tech Visuals: Mastering xpDeformer for Interactive Surfaces
Просмотров 3,7 тыс.Месяц назад
Welcome to an exciting Xparticles tutorial with Mahmoud! In this session, you'll learn how to create stunning interactive tech visuals using XPDeformer. This comprehensive guide covers essential techniques and tools, including the XP Dynamics Tag, XPCollider, xpConstraints, and xpVertexMap. By the end of this tutorial, you will have mastered the use of XPDeformer and related tools to create dyn...
Sound X Spline R&D | Cinema 4D #creativeprocess #motiongraphics #sounddesign
Просмотров 3813 месяца назад
Before diving into any tutorial or new project, it's crucial to experiment and explore. 🧪🔍 Join Mahmoud as we investigate the exciting world of visual effects with XParticles in Cinema 4D. In this R&D video, we'll show you how we use xpSound and xpSoundDisplacement, along with xpDynamics tag and xpInfectio, to create animations that react to sound. Come along on this journey of creativity and i...
Exploring Fire and Sound: Rnd | Sound X Fire #creativeprocess #cinema4d #motiongraphics
Просмотров 6323 месяца назад
Before diving into any tutorial or new project, it's crucial to experiment and explore. 🧪🔍 This video offers a glimpse into the R&D process behind the 'Sound X Fire' tutorial. 🔥 Watch as we experiment with xpExplosiaFX in Cinema 4D, syncing flames with sound for mesmerizing effects. Join Mahmoud on this fiery creative journey! 🔗 Link to Tutorial: ruclips.net/video/rmXHh_OV5uI/видео.html 📷 Insta...
Exploring Fire and Sound: Rnd | Sound X Fire #creativeprocess #cinema4d #motiongraphics
Просмотров 2503 месяца назад
Before diving into any tutorial or new project, it's crucial to experiment and explore. 🧪🔍 This video offers a glimpse into the R&D process behind the 'Sound X Fire' tutorial. 🔥 Watch as we experiment with xpExplosiaFX in Cinema 4D, syncing flames with sound for mesmerizing effects. Join Mahmoud on this fiery creative journey! 🔗 Link to Tutorial: ruclips.net/video/rmXHh_OV5uI/видео.html 📷 Insta...
Sound X Cloth RnD | C4D + XParticles
Просмотров 1503 месяца назад
Before diving into any tutorial or new project, it's crucial to experiment and explore. 🧪🔍 This video offers a glimpse into the R&D process behind the 'Sound X Cloth' tutorial. 🎶 Watch as we experiment with XParticles and utilize modifiers like xpSoundDisplacement in Cinema 4D. Join us on this creative journey! Watch the full tutorial for the complete journey! 🎶✨ 🔗 Link to Tutorial: ruclips.net...
Sound X Spline RnD | C4D + XParticles
Просмотров 3063 месяца назад
Get a sneak peek behind the scenes of 'Capturing Soundwaves: An Audio-Visual Journey'! 🧪🔍 This video shows how we experimented with tools like XParticles, xpSound, xpInfectio, and Cinema 4D to create visuals with splines that dance to the beat. Watch the full tutorial for the complete journey! 🎶✨ 🔗 Link to Tutorial: ruclips.net/video/EqxVq9HQreg/видео.html 📷 Instagram: golshanirad...
Sound X Mesh RnD | C4D + XParticles
Просмотров 4944 месяца назад
Before diving into any tutorial or new project, it's crucial to experiment and explore. 🧪🔍 This video offers a glimpse into the R&D process behind the 'Sound X Mesh' tutorial. 🎶 Watch as we experiment with XParticles, modifiers like xpSound and mesh tools, and utilize Cinema 4D's mesh modifiers like MoExtrude, PolyFX, Volume Builder, and Displacer. Join Mahmoud on this creative journey! 🔗 Link ...
Melodic Meshes: Audio-Reactive Effects in Cinema 4D & XParticles
Просмотров 8054 месяца назад
Explore easy techniques to make surfaces dance to music in Cinema 4D and XParticles with this Melodic Meshes tutorial. Get ready to elevate your designs with dynamic, sound-reactive visuals! 🔗 Links: 📚 Discover more about XParticles' xpSound: 🎬 ruclips.net/video/EqxVq9HQreg/видео.html 🎬 ruclips.net/video/QkTltPs0KUE/видео.html&ab_channel=MahmoudGolshanirad 🎬 ruclips.net/video/QjBPEwzqteI/видео....
Sound X Cloth | Episode 01
Просмотров 4795 месяцев назад
Join Mahmoud in Episode 01 as he explores xpSoundDisplacement with XpInfectionFX to create audio-reactive cloth simulations. Learn how to synchronize your cloth movements with sound for an immersive experience. 🔗 Links: 📚 Tutorial Series: 🎬 Episode 02: ruclips.net/video/zVeTDBFYaLM/видео.html 🎬 Episode 03: ruclips.net/video/Z43wTc6fUYI/видео.html 🔹 Discover more about xpSound, xpSoundDisplaceme...
Sound X Cloth | Episode 02
Просмотров 5025 месяцев назад
In Episode 02, Mahmoud explains how to use xpSound and xpSoundDisplacement with xpVertexMap to make cloth simulations react to audio. Discover how to sync cloth movements with sound for cool effects. 🔗 Links: 📚 Tutorial Series: 🎬 Episode 01 : ruclips.net/video/8YHGqGsGpu0/видео.html 🎬 Episode 03: ruclips.net/video/Z43wTc6fUYI/видео.html 📷 Instagram: golshanirad.tv 🔗 Website: gols...
Sound X Cloth | Dynamic Simulation in 2K
Просмотров 1115 месяцев назад
Sound X Cloth | Dynamic Simulation in 2K
Harmonic Inferno: A Musical Journey | Previz
Просмотров 2507 месяцев назад
Harmonic Inferno: A Musical Journey | Previz
Rhythmic Flames: An Audio-Visual Journey with xpExplosiaFX | Tutorial
Просмотров 9887 месяцев назад
Rhythmic Flames: An Audio-Visual Journey with xpExplosiaFX | Tutorial
Audio-Driven Spline Alchemy with X-Particles
Просмотров 1,2 тыс.9 месяцев назад
Audio-Driven Spline Alchemy with X-Particles
Advanced Audio-Driven Visuals with X-Particles
Просмотров 4,6 тыс.10 месяцев назад
Advanced Audio-Driven Visuals with X-Particles
Mastering xpBulletConstraints: Linking, Colliders, and More!
Просмотров 1,6 тыс.11 месяцев назад
Mastering xpBulletConstraints: Linking, Colliders, and More!
Mastering Audio-Reactive Particles | An XpSound Tutorial
Просмотров 2,6 тыс.Год назад
Mastering Audio-Reactive Particles | An XpSound Tutorial
Previz | xpSound vs xpSoundDisplacement
Просмотров 353Год назад
Previz | xpSound vs xpSoundDisplacement
Sonorous Particles | Symphony of Colors & Sound
Просмотров 430Год назад
Sonorous Particles | Symphony of Colors & Sound
MapViz Mastery | Voronoi Fracture & C4D Effectors
Просмотров 853Год назад
MapViz Mastery | Voronoi Fracture & C4D Effectors
RowdenTech | 3D Tech Illustrations | Making of
Просмотров 266Год назад
RowdenTech | 3D Tech Illustrations | Making of
RowdenTech | Homepage 3D Visual | Making of
Просмотров 543Год назад
RowdenTech | Homepage 3D Visual | Making of
Mastering Dataviz | Part 2 | xpFlowField
Просмотров 808Год назад
Mastering Dataviz | Part 2 | xpFlowField
Mastering Dataviz | Part 1 | X-Particle & Mograph
Просмотров 1,2 тыс.Год назад
Mastering Dataviz | Part 1 | X-Particle & Mograph
Wow
Thanks.
Beautiful work! Would you also be willing to share the materials you used on your animations? Did you use Octane?
Thank you for your kind comment! 😊 I used Redshift for the animations. The material was surprisingly easy to create with Redshift's standard material. I applied a simple colorful ramp to the transmission color with transmission weight set to 1, creating a glass-like effect. However, the real challenge was adding depth and dispersion, which heavily relied on precise lighting. I used a combination of HDRI and RS area lights to achieve the desired effect. To ensure accurate color composition and correction, I exported the entire scene as RAW render ACEScg. It was a balance of the material, lighting, and background colors that helped create the glassy feel with attractive colors. 🌟
@@golshanirad Thank you for getting back to me with such an in-depth response! I don't currently use redshift since I use Octane, but you've made me think about using it in the near future!
@@asmrdrift You're welcome! I'm glad you found the explanation helpful. Redshift is definitely worth exploring, especially for its versatility and control over materials and lighting. Plus, the stability of Redshift in Cinema 4D and its great compatibility mean you get quick updates as soon as Cinema 4D is updated. Happy animating! 🌟
@@golshanirad 😊
How to make beautiful Water Ball? pls
Thanks for your interest! 🌊✨ I created the water ball in Cinema 4D using Mograph and the Displace modifier. I added some noise to the shader and adjusted the animation speed to 1 or 2 for that fluid effect. Also, using the Random Effector really helped with the motion. It’s super simple and fun to create! Let me know if you have any more questions! 😊
wow thank you!!!!!!!!!!!!!!!! 감사합니다!!!!
You're very welcome! 😄 Happy to help!
The legend is back 🤨📸
Thank you! 😄 Back just in time to bring some cool vibes to this hot summer!😂 Appreciate your support! 🙌☀🔥
A few questions🙂 - Why should we use XP instead of standard cloth simulations and deformers? Most of the tricks and tips you showed can be done with a Collision deformer and jiggle. You can also play around with parameters such as stiffness, stretch, relax, etc., and of course fields. The same approach is used for Cloth simulation. At least the standard algorithm is faster. But still your results are amazing.
Thank you for your insightful points and kind words about the results! 😊 There's no insistence on using XP over standard cloth simulations and deformers from my side. It was personal curiosity that led me to explore and discover how to get the most out of XP. While Cinema 4D’s cloth simulation is excellent and XP has its own cloth system, I enjoy experimenting with different approaches. Using the Jiggle deformer can create a convincing interactive effect, but it often involves faking it with keyframe animations, which can be time-consuming. On the other hand, XP allows for real-time interaction using attraction and repulsion without needing to fake the effect. In this tutorial, I integrated both C4D tools (like Fields and smoothness) and XP, demonstrating how they can complement each other. Although XP can be slower with complex, high-poly objects, the process to achieve certain results can be much faster compared to standard C4D tools. I hope this clarifies your questions. Thanks again for engaging and sharing your thoughts! 😉
You are amazing...Cant wait to see you do about INSYDIUM, please do more 🥺🥺
Thank you so much! 😊I'm glad you're excited about more tutorials. Creating high-quality content takes a lot of time and effort-what you see in 30 minutes can take a month to produce. For example, rendering the intro alone took 100 hours. I'd love to create more tutorials, and seeing more subscriptions and views on the channel would definitely encourage me. Thanks for your support, and please be patient as I work on bringing you the best content! 🙏
Fantastic tutorial and beautifully presented--even though I've been using XP forever, I learned a lot about subtle settings I had ignored! Nice to have another source of practical-use guidance in addition to Insydium. Future request would be to incorporate NeXus in your tutorials if you have not already...was great to see MeshTools.
One of the best Tutorials i´ve seen!
Thank you so much! Happy you enjoyed it! 😊
Awesome! I hope I can create motion graphics as beautiful as yours.
@@gaman_lookThank you so much! I'm sure you can create beautiful motion graphics too. Keep practicing, and if you need any tips or advice, just let me know! 😊
Very cool tests!
@@ace5 Thanks. 🙂
i am wondering if it is possible to get similar result with native c4d new particle system or not ?
Thanks for your question, that's a very good point. 👏In Cinema 4D, the new particle system is primarily focused on creating particle simulations. However, X-Particles offers more versatility, allowing you to use particles to manipulate surfaces, such as in cloth simulations or with xpDeformer to create interactive motions. In Cinema 4D, we typically use separate systems: particles for particle simulations and cloth tags with C4D forces for cloth simulations. X-Particles integrates these capabilities into one comprehensive tool.😊
@@golshanirad Thanks for the reply i asked because x-particle is too expensive for me 😅 so i was thinking if its possible natively with some extra steps 😁
@@hamzehyousefzadeh235 Got it! Achieving similar effects with Cinema 4D's native tools may take a few extra steps, but it's definitely doable. I'm here to help with any tips or guidance you need! 😊
@@golshanirad well i dont want to be rude but i guess if you can show how such great looks can be achieved by native c4d in some tutorials you will help a lot more people 😅
@@hamzehyousefzadeh235 I appreciate your perspective, and it's definitely valid! This project combines X-Particles with Cinema 4D's modifiers like smoothing, subdivision, and cloth surface, along with Redshift rendering to bring the visual concept to life. X-Particles offers not just particle and fluid simulations but also versatile tools that act like a Swiss army knife, saving time and enhancing results. If I can achieve similar effects using only Cinema 4D's built-in tools like simulation tags and Bullet tags efficiently, I'd be happy to create a tutorial on it! Thanks for your input! 😊
I appreciate you 💙. Some of these principals I really needed to know.
Thanks for your comment! 😊 I'm glad you found the tutorial helpful. Could you please specify which principles you're referring to- the collider tag (attraction and repulsion), xpdynamics tag, or xpvertexmap? Looking forward to your thoughts!🙏
@@golshanirad Bro, the whole thing 😭. I not too long ago purchased Fused.
@@golshanirad I just got Fused so it was everything really. You're a champ. After I'm done with some active projects, hopefully, I can ask you some questions about some specifics in the future.
@@mathewmungal9010 Thanks! I'm glad you found it useful. Feel free to ask any questions anytime. Happy to help! 😊
Amazing tutorial as usual.
Thank you so much! 😊
Very excited to find the time to watch this! Thank you 🙏
You're very welcome! That's great to hear! I hope you find the tutorial helpful and enjoyable. If you have any questions, feel free to ask. 🙂
Hey my friend, we like your work, we are need one of this.
Superb!
Thank you so much! ☺
ah fantastic !!
Appreciate it! Thanks! 😊👍
great work! hope those are teasers for tutorials 🙏
Thank you! 😊 Absolutely, those are teasers for tutorials already made. You can find the link to the Sound X Fire tutorial in the description below. Enjoy the content! 🙏
What a great tutorial! Thank you so much.
You're welcome! So happy you found it helpful!🙂
Let’s gooo Please make thec tutorial for these that you shown us❤ Thanks mate
Thanks for the excitement! The tutorial you're asking for is already created and is linked in the description below. A lot of what you've seen here will be part of it. 🚀
@@golshanirad thanks 😎
Amazing!
Thanks a lot! Glad you enjoyed it!🙂
Nice work ❤
Thanks a lot! I'm glad you liked it.🙂
Amazing reel. I love the hexagonal mesh being deformed on 0:19. What are the green trails? Particle trails? How did you create dynamic particles on the hexagon intersections? Thank you.
Thanks for your kind words! 😊 I'm glad you liked the video. Those green trails are made using a tool called xpTrail. It follows where the particles go and leaves a trail behind. To make the hexagons move, I used a few tricks. First, I made them flexible with a tool called xpdynamics Tag. Then, I turned them into lines with mtEdgeSplin. After that, I added gravity to make them fall down and used a special shape to keep them in place. Lastly, I used xpConstraints to connect the particles together. It was fun making everything work together! 🙌
@@golshanirad Awesome. How did you created mesh for the hexagons? MeshTools? Thank you.
@@r.o.g.e.r.m.a.c Creating the mesh for the hexagons was actually quite simple! I started by creating a basic plane and then made it a child of MeshTools by selecting "mtDualGraph" from the tools. In the parameters, I chose "Dual Graph", checked "NGones", and set the triangulation to "Quads/Tris". And that's it! 😊 You're all set to go!
@@golshanirad Pretty smart solution. I’ll try to replicate it.
fantastic bro
Thanks Hamed. 😊
remarkable work, thanks for sharing the process!
Thanks for your kind words!🙂
Pure gold! Thank you!
Thanks. Glad you enjoyed it! 🙂
woooooooow
Glad you liked it! 😊
that was sooooooo awsome man, thanks for all amazing tutorials
Thank you so much! 🙌
fantastic bro
Thanks a lot! 😊
fantastic Dear Mahmoud, please upload more tutorials . thanks again
Thank you Hamed! I'm glad you enjoyed the tutorial! Stay tuned for more.🙌
EXCELLENT tutorial man. Great work!
Appreciate the kind words! Thank you!😊
amazing tutorial
Thank you! Glad you enjoyed it!😊
Glad you're back, great tut
Thank you. 🙏
Great tutorial👍👍👍👍
Thank you! Glad you found it helpful! 👍👍👍
great!!I was just recently thinking about wanting to utilize xpsound!
Absolutely! xpsound opens up a world of creative possibilities!
От души братан... Привет из Киева
Thanks a lot! Greetings from Munich 🙌
Just found out about your channel. It's full of GOLD. Amazing tutorials. Thanks a lot!
Thank you for your kind words! I'm happy to hear that you're finding value in the tutorials.🙂
Thank you so much for your Tutorials. I have been learning X_Par and RS at the same time and it has not been easy. Your tutorial was incredibly helpful. I love how you go step by step and show the before and after. I still don't completely understand how to correctly add colors and material to X_Par using RS. For example, you used Vertex Attribute to add colors to the trails and I have NEVER seen that technique before. There seems to be so many ways and so many button that need to clicked on to activate the color. Cylinder, spheres, etc, etc..... I don't get that. Do you think you have time to do a tutorial on different ways to add materials / colors to X_Par systems using RS?
Thanks for your kind words! I'm glad you find the tutorials helpful. To create colorful trails using Vertex Attribute, apply it to colors and in the settings preset, select Curve Color. For vibrant colorful particles, use particle materials, and this time, choose Color User Data. In the preset, select Particle Colors. You can do it! 😊
@@golshanirad Correct, that was the other one I could't remember - Color User Data!! LOL Who figured that out? Thats what I was speaking about. Color User Data? Why are there these strange ways to add material to X_Par using RS? Its a weird set up, and yes I can do it. I did it before, but never knew why. Now thanks to you I have TWO techniques. 😀
@@lineardrift 😄 Color User Data can be a bit tricky to discover, but I'm happy you've got it now! It might seem a bit unusual, but once you get the hang of it, the possibilities are endless. I'm glad to have helped you uncover another technique! If you ever have more questions, feel free to ask. 😊
@@golshanirad THANK YOU!!! Yes I will for sure ask.
Where were you? Great stuff m8! Thanks!
Thanks a lot! Happy to have you here! 😊
Best tutorial in youtube , thanks man
Thanks ! Happy to help! ☺
Hi Mahmoud, Thanks for your great tutorials on XpDynamic and XpSound. I'm trying to use them together for a cloth sound simulation but facing issues when linking them through xpFlowField(I tried xpvertex map, xparticle, shaders,...) - the systems become unstable. Do you have any tips or could you possibly make a tutorial on this? Appreciate your help!
Salam Hamed, Thank you for your kind words! I understand the challenge you're facing when combining XpDynamic and XpSound with xpFlowField for cloth simulations. In this case, when using the xpDynamic tag and creating an emitter from it, particles become attached to the cloth surface, making it incompatible with XpSound. Instead, I recommend using the XpSoundDisplacement modifier within X-Particles. You can find a more detailed explanation in Tutorial #15 - Advanced Audio-Driven Visuals with X-Particles. Feel free to check it out, and I hope this solution resolves your issue. If you have any more questions or need further clarification, don't hesitate to ask!🙌
@@golshanirad I made it thanks man , that was 2 days that i was struggle with that , really your tutorial is really better than Insydium #insydium #xparticles #tutorial
@@shabdachegini Glad you did it! If you run into any issues down the road, feel free to reach out. 😀Thanks for the compliment - happy creating!✌
The best tutorials I have found for xpBulletConstraints and also the audio-driven visuals tutorials were brilliant and concise.
Thank you so much for the kind words! I'm happy to hear that you found the tutorials helpful.😀
Awesome tutorial. I love X-Particles. Definitely picked up some nice tips from this. Great work
Thanks! Happy to hear you picked up some tips.🙂
Very cool!
Thanks. 😊
Thank you for sharing the workflow of ACEScg, nicely done!
Thanks! Glad you liked the ACEScg workflow. 😊
You are the best of X-particles
Thank you. I am happy you liked the tutorial. 😀
Tutorial please
He did a tutorial
thank you very much, I have learned a lot today
Thanks.I am Happy you found it helpful. 😃
Great tutorial. Can’t wait for next one
Thanks! Excited you enjoyed it!😊